8/20/2023 0 Comments Kung fu girl mugen archiveThanks for not forgetting that.Imagine the original code here with improvements and/or just more notation. I didn't see the Mai updated post till now, awesome. Also, you're welcome for me answering Meldo. I hope I'm not getting on your nerves or anything. Yeah, they changed the name to Kung Fu Man 720 for whatever reason. Usually I forget about parrying and it comes out when I'm trying to get a super out lol. My mind seems to throw out every thing that aren't specials/supers/command normals. Even if it's just stationary dodge, I just plain forget about it. It always seems I forget system abilities that would otherwise help me unless it's like Drive Canceling or something. I admit I overlook the system abilities of characters quite a lot. Also, I don't talk about Dragon Claw having difficulty with projectiles because two of his specials and some of his supers go straight through them. If anything, I don't really know who I main. I never said I main them, I said I enjoy playing as them. I suppose it doesn't really matter in the end. What I don't know is if Elecbyte actually created KFG, or is she fan made. If those were the only sprites available, I would have never made her. I do know that version of her is the original version. Thanks for ZzyZzyxxĪctually, I do know about that KFG. Thanks for the MeldoĬAN answered this for me. To "Kung Fu Man720" or something? I don't see why they would do that, but I can add that to the coding later so that it will trigger vs him. Did they change the name of that version of KFM? I guess they did. I'll look into the grab thing that you mentioned, just to be sure. Kung Fu Palm has a much faster recovery rate and is easier to super cancel from. Kung Fu Shuffle is only slightly stronger than Kung Fu Palm, and that's only if all 3 hits hit. Not just attacks, but system abilities as well. You need to learn how to utilize their abilities. Every char deals with situations in different ways. That's 5 options for dealing with projectiles. Along with the added bonus of EX Kung Fu Charge ability to resist projectiles. Including just jumping over it, which any char can do, if they can jump that is. I find being able to simply jump over them works fine enough, but if you want more options that you're clearly overlooking. For a guy who supposedly mains chars like Kyo and Dragon Claw, you sure do complain a lot about chars not being able to "deal" with projectiles. The command cancel into Kung Fu Chop you're right about that. She's not "like", she IS a faster, weaker version of KFM. If I find anything else worth mentioning, I'll post. Kung Fu Palm seems outclassed by Kung Fu Shuffle, maybe you could increase its damage so it has something over Kung Fu Shuffle? I found myself chaining into Shuffle a lot more than Palm, so it seems fair to give it something over Shuffle. Also, it seems kind of weak that she needs meter to do anything about projectiles, but she can power charge fairly easy, so that's not as big an issue. Please get rid of the overhead properties on chain. If they block low, they're going to get hit and eat a Super. This leads to a really annoying mixup with Kung Fu Shuffle where if they block high, they'll need to immediately block low. Usually overheads lose their ability to hit crouching opponents when chained into. Alright, jokes aside, this character's definitely a keeper.Ī couple more things, her Kung Fu Chop is an overhead even when chained into. Who are you to talk about fanservice? You made a Mai, after all. By that I mean the one that came with 1.0, so unless you have 1.0, I can understand why you wouldn't have it trigger against him. Another thing is you forgot to make her special intro trigger against Kung Fu Man 720. It only happened once, but I remember the hitcount being 2, not 1. Also, I'm not sure how, but I somehow comboed into her throw from a jump in. This certainly makes it easier to keep track of. You also made the EX moves' uses more varied than some of KFM's moves having similar purposes. I always like being able to hitconfirm using command normals. That in itself makes it easier to hitconfirm and land combos. I like how you gave her a command normal you can chain in and out of. She certainly plays nice, kind of a speedier weaker Kung Fu Man. Enough about that, time for some feedback. Wow, I never thought I'd say this, but Kung Fu Girl puts Mai to shame for Gainaxing.
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